July 20, 2002
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Model Name:                 Desert Ops 1.0
Installation directory:     UnrealTournament/directory
Converter:                  Gotham & UDS
Email Address:              satellitegarden@yahoo.com
Website:                    http://home.earthlink.net/~exciter

Model description:          After mastering the desert sands as a military elite. Desert
                            Agent Conners was now looking for the next challenge. Formally
                            known as the Desert Ghost, his knowledge in recon & aggressive
                            negotiations bring him to the tournament. Seeking to perfect
                            his military skill, Conners has joined the ranks to play in the
                            tournament.

                            There is also a rumor that he is brother to Recon Agent Simmons.
                                 
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Specs:

Polys:                      1182
Vertices:                   609
Skins:                      5 skins & 5 faces. Skins changes w/team colors 
Chat icon:                  Yes
VoicePack:                  Yes
Frames of Animation:        700
Custom sounds:              Yes
Custom HUD doll:            Yes
Bot support:                Yes
AMS:                        Yes
Editors used:               3DS Max 4, Sound Forge, AMS, Photoshop 6.0, UnrealED, & NotePad.
Build/Animation time:       40 Hours

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Other info:      	

This model was another request that I received by e-mail & asked if I could put him in to
UnrealTournament. This model is based on a photo of a character in Rainbow Six by Red Storm
Entertainment. Another nice addtion to Unreal. If anyone has any questions about this model
just contact me, don't forget am just the converter. Remember I am still learning how to do
all this stuff & will try to get all requests & projects out soon as I can thanks.

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Play Information:           Desert Ops 1.0 for UnrealTournament

			  	
Known Bugs:                 Please report any bugs to satellitegarden@yahoo.com

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Installation instructions:

To use this model you need the Advanced Model Support mod & UnrealTournament version 436
or later. AMS can be downloaded at www.pseudorandom.co.uk

Extract the "DesertOps.umod file from the zip file, and run it by double-clicking on it.
All files should be automatically placed in their proper UT directories.
Select Desert Ops from the player setup. To set up Bots start a practice session go to
bots/configure button.

For Lan games or dedicated servers:

Open the unrealtourament.ini in the system directory of UnrealTournament & add these lines
under the [Engine.GameEngine] where you see ServerPackages=. Close & save.
The umod file should automatically place the serverpackages in the unrealtourament.ini
Also don't forget that both the server & client must have the model installed.

ServerPackages=DesertForce
ServerPackages=DesertAgent
ServerPackages=DesertAgentSkins

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Uninstall instructions:

To uninstall simply delete the following files from there unrealtourament directorys.
Or use the find tool on your computer to find the files then delete them from there.

Help/directory:
                      Desert Ops Readme.txt
                      GothamLogo.bmp

System/directory:
                      DesertForce.int
                      DesertAgent.int
                      DesertAgentSkins.int
                      DesertAgent.u
                      DesertForce.u

Textures/directory:
                      DesertAgentSkins.utx

Sounds/directory:
                      DesertForce.uax

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Thanks goes to:       All the web resources like, Polycount, Epicknights MessageBoard,
                      Paradox Productions, SkinCity & more.

Acknowledgements:     UT animation biped files. I used a combination of files by Paul Steed,
                      Burnt Kona, & some of my own. Thanks for the biped files guys.

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Unreal Tournament  1999 Epic Games Inc.  Rainbow Six, Red Storm Entertainment, Inc.  2001